So i've been working on this idea for a few months now and it's finally realised. Even though this bug has taken most my energy, I've powered through and I introduce the new weapon system...
Reasons for this new system:
- The current weapon prices are so cheap now, I haven't increased them in a long time which means you could pretty much sell 1 plasma and get the best equipment, that had to change.
- I wanted to add a bit of spice to battles, if you know you kill someone, things might be a little different now.
- To get some of nearly $16,000,000,000 (billion) out the game. Saying that, for the player base it's not a lot... compared to other games where their economy is through the roof with hundreds of trillions laying around.
So you're wondering, what exactly has been changed? Here goes...
New Weapons and Armour
A brand new set of weapons and armour is now located in the new Equipment Shop at the Dead City.
Critical & Block %
To add extra spice into the battles and the new equipment, block and critical hits are now in motion! So how does that work? All of the new weapon and armour comes with a base 1% critical (or block% if its armour). Which means you can expect 1 in every 100 hits to be a critical. The same with block.
What is Critical and Block?
When you get a CRITICAL hit you double your attack for that hit. If the opponent BLOCKS you only do half the damage for that hit. Pretty simple eh? (If your hit is critical, and they block it, simply cancels each other out).
Okay so we all now know that weapons and armour come with the 1% base, how do we increase it? That's where 'Blood Rubies' come in. Blood rubies can be bought from the Blood Ruby store at the Dead City. Now this is where it gets expensive... Each weapon (and armour) and 3 available slots. 3 slots where you can put 1 Ruby into each. Each Ruby has its own stats and adds to your critical or block % in battle.
Is it rank based?
What i wanted to do was with the new weapons is set a rank cap on each one, that was very disliked. So I took that feedback in and came up with a solution that would satisfy everyone. The new weapons and armour are NOT ranked based (as they have always been) BUT the Blood Rubies ARE rank based.
HAHA I'll just get a high rank to fuse the weapon and send it to me!
No. When a Blood Ruby is fused into a weapon (or armour) that weapon (or armour) THEN becomes rank based. So you will not be able to equip that certain weapon if it has a ruby rank requirement is higher than your rank. It is possible to remove rubies from equipment (at a price) and once the ruby is removed you can use that weapon again.
What about the current weapons?
Had long thinks about how I can not piss everyone off and still make the new weapons more valuable. Your current weapons are still usable, they will be not be deleted and you will not be forced to sell them, but the old weapons will NOT be able to be upgraded with Rubies to have any critical or block %. This does not apply to the current VIP weapons and the achievement weapons, they have been upgraded so they are slot-able. It's down to your expense to dispose of the current weapons and upgrade to the new if you wish. I hope that makes sense.
Rubies can be added to equipment, taken from equipment and sold on the market. They cannot be donated to covens although you can donate equipment to a coven (and trade it over the market) and the rubies will belong to the coven (in the weapon) until its sent to someone else and they become the ruby owners. You cannot sell your weapon at the reselling store if you have any rubies attached to it. I am now going to spend time upgrading all the pages with equipment information and added Ruby info too (aswell as unlocking all the trade options). Oh, and the equipment page has been redesigned too. VIPs still get 20% off the equipment, there is no VIP discount on the Rubies yet.
I hope you like it, It will bring unpredictable good changes to the economy, it will give people something to save for. I'm exciting to see how this works out, I hope you are too.
Over the next few days i will be making small changes to the layout etc depending on the feedback and any small bugs that crop up.
Ladies and Gentlemen, the new weapon system!
BUGS - If you find any bugs with this system please send me DarkAsh(1) and blood letter and you will be rewarded plasma.
I will reply to any questions i see here in red.- When you donate equipment to the coven the coven has no access to the ruby. If you donate a weapon with a ruby in, then it will appear on the coven armoury as a weapon with a ruby in. When it is GIVEN OR LOANED the ruby remains in tact with the weapon and to be used with whoever is given or lent it. If someone LENDS you a weapon from a coven with a ruby in it, they will not be able to sell the weapon nor take the rubies out, though if the weapon is GIVEN then they are able to take the rubies out and sell them.
- Edit, you can now sell your weapons if they have rubies in, you don't get anything from the rubies but a warning message comes up.
- Rubies have no affect on coven stats.
- There is no advantage or disadvantage to the slot you chose to put the ruby in.
Current VIP/Achievements weapon update:
- (Achievement weapons) The 325s comes with a 1% base, and the 350s come with a 2% base.
- The current +250s VIP equipment owners get a free upgrade to +280 and 2% base critical.
The new VIP equipment pack is now available from the BUY VIP page!
Greatness!!! Thanks Ash for the hard work!
P.S. I think you deserve your rest.
wow, it seems like a good new weapon system:)
Yes, yes he does, afternoon of halo tomorrow master ashley smug
A new challenge to figure out the system in how it relates to statistical patterns. Joy! I do look forward to seeing how all this factors to the rest. Question? Question? Clarification please. "the rubies will belong to the coven (in the weapon) until its sent to someone else". Does this mean, a weapon already fused with rubies may be donated as a complete fused weapon to the coven AND loaned in tact if the rubies meet rank base to a coven member without affecting the weapon or loss to the coven? I ask because the other statement, "until its sent to someone else and they become the ruby owners", which was that based on GIVE or does it include the LOAN? Thanks for clearing that thought up for me. :)
Pretty cool Ash... 1 suggestion, it would be nice, at least for a window of time to be able to resell our old weapons back to RoB at the original price. It shouldn't hurt to let us do this since the prices for the old weapons are small compared to the new weapons. Just a suggestion, but I'm sure it would make everyone happy.
oh! In hindsight and being absent minded along with the excitement of the new weapons system.... GREAT JOB! Hope that "man flu" is getting kicked out the door.. My apologies for failing to kudos you with your hard work. Thank you!
Awesome Ash! :D I'm already at the ruby store and excited to explore the ways in which these treats can be magickally set into weapons and armour! Thank you so much Ash for all the hard work, and hope that the bug has fled! *Hands him another cuppa echinacea tea* :)
Its just great to finaly see the new update in action.
Even better when the Gems name the one I sugested, Can wait to give it a real look over and just in time for a kill comp. :D
Gratz on your work Ash. :)
Careful Duke, you wouldn't want to break your arm patting yourself on the back.
Happy Dance! ~runs off to shop!~
So will achievement weapons obtained after the update come with base %?
@Arch - Not for achievements list 1 and 2, no.
what is the % for the 350 set???
Will the achievement weapons eventually have a base %?
Achievements list 1 and 2 will not have any base.
I dont think this system is fair it only makes the stronger more powerful and the weaker completely weak....
I also dont think it is fair that after all the work most of us did to get our 350 set now they have no use really.....
your going to have so many inactive members dues to this ........
Just to say that aint me above folks and I agree with everyone nice for this idea to finally become a reality....just want to confirm that if I bought 3 Weapon rubies then it is the combined percentages that I would be fighting with? So I bought 1...2 and 3 that would give a total critical of 6?
Thanks Shadow Stalker
What an absolutly wretched Idea, Good thing I gave you cash out of my pocket for weapons that now are obsolete since some noob can buy higher weapons with in game cash in the shop... nice way to treat paying players ASH (y)
@Stalker - yes they all add together.
@Shadow - It takes a lot of money out the game, it makes the rich people more poor which will stable the economy, you're looking at it at a narrowed minded point of view. And i don't see how the 350s are useless, they're the most powerful in the game?
I like the change.. it adds more depth to the weapon/armour system and the battling systems... First thing I'm going to do is get me some rubies :) Honestly, it shouldn't affect too greatly who you can kill and not. Unless you are just trying to kill way above your level... which if you were smart, you would find those with the highest rank and the weakest stats that you know you can overcome, instead of wasting your time trying to be a badass when you're just not ready. Kudos Ash!
people who actually PLAY THE GOD DAMN GAME should not be penalised for the lazy asses who do not bother. Success should be nurtured not penalised.
Why the hell do people post without using thier in game name what are you scared?... Let ASH know who you are, maybe this crap can be fixed then... Everyone is allowed to have mistakes, but they have to realize what they are before they can fix them ...... Dont hide behind Anonymous I don't, niether should you!
Does coven members having rubies slotted affect the coven stats in any way?...........
Also just confirming that there is no advantage or disadvantage to which of the 3 slots you use to bind the ruby?
I dont get how the 350s hold the most power anymore ... someone can buy 300 and the damage can be greater now ...and thats without rubies...
I may be missing something...but 350 is bigger than 300, isn't it? =/
why put equipment on the market that is higher than what you have to pay RL cash for??? and as far as I notice my posts are being ignored, huh, ASh I know I have a valid point here :P
Mixed feelings on this one... Can understand the pricing scheme on the equipment available in the store, and it doesn't affect the people who have done achievement lists for the rewards - but you have unerringly shafted those that spent real money on the VIP equipment, so there may be fallout to deal with (rant forum is possibly going to become quite busy...)
The rubies don't seem to be too bad, although at the top end of the spectrum it does simply serve the purpose of making the tough tougher. In economic terms it's a practical maneuver, although with the combination of cost and rank requirement it may well put the less tenacious players off, and personally I was never a fan of the rank requirement since the mention of it.
All of that being said, I hope you're on the road to recovery Ash, and thanks for continuing to put time and effort into continual development of RoB. Regardless of opinions on the end result of upgrades, you're still doing a great job (mostly :-p )!
paradox is correct..Everything is good except for the fact that paid for weapons now get bumped down two spots by 275's and 300's this is a nice way to shaft players who paid for you to get your new servers and keeping rob going..
ok maybe im missing something myself .... I have a 350 set with 3 rubies someone else has a 300 set with 3 rubies with the same rank .... his crit. damage is grearter than mine how is that fair???
What's funny is that when you update the game to make it "better", those of us who are unable to afford to spend hundreds of dollars on the game, get screwed.
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