Friday, 22 January 2016

FINISH THEM Blood Thirst Event

Finish Them Blood Thirst

While we wait for Part 2 of the equipment update, I think it's time to have a little unique Blood Thirst competition. This time, its a battle of FINISHING. Once again all entered vampires will be split into 5 teams, and the winner will be the team  who scores the most points from the 2 scoring categories which are: Total Finish Them tally, and total blood drained from Finishing Them.

You can enter on the dedicated Blood Thirst page, but you must enter before Tuesday 26th January, as the competition will begin on Thursday 28th for 3 days.

Once again prizes include plasma, QP, potion credits, collectibles and more.


Monday, 11 January 2016

New Equipment Features (Pt.1)

Equipment Updates (Part 1)

Let's start 2016 with a bang. Starting slightly off topic, I wanted to get this out sooner, but I had a huge chunk of this coded out and then youtube completely crashed my computer, losing a lot of work, so I raged quit and took a day off. Now I've calmed, here we go.

There is actually more equipment updates to come, so to make them easier to digest, I've split the equipment updates into two parts, this is part one.

The equipment system on Reign Of Blood has been the way it is for long time (excluding the adding of new types), and I think it's time to shake it up a bit. So today, I have launched an updated equipment system that you all can enjoy. Firstly, we have an updated look for the equipment page to make room for the changes listed on this post.

New Weapon, Armour & Shield Features

  • Sharpness - Equipment now has extra damage/defence boosts in the form of sharpness. Think of this as a type of durability, but the equipment never breaking, just ceasing to give you any boost. The sharpness boost increases the maximum damage/defence range your item can do. For example if you have a weapon that does +500, with a sharpness bonus of +50, you'll do 500-550 damage. But keeping your item sharp (via Dead City's Repair Center) will destroy that range and just give you 550 damage. That is of course is until the sharpness slowly fades away. Think of it as a 10% boost on top of equipment that requires a bit of TLC.
  • Equipment stat: LUCK - Equipment now has its very own stat: Luck. Luck can determine which end of the damage range you hit. The higher your luck, the more chance you have hitting the damage in the higher end of your range when your equipment is not fully sharp. Luck can be increased at Thermoden.

Equipment Page Updates

The equipment page has been tweaked to make room for these new features.  I've made it a little more compact, and added a few more stats onto the hover over section of the items. I have also made it very clear an item's base damage, and full damage range, so you can see exactly how effective an item is. I have also added 3 new pages on the equipment page. One is a guide page to show where to buy all the different types of equipment, another that is a general guide to how all these equipment features work, and finally an upgrade/repair check page that checks all your equipped items to see if any need repairing or can be upgraded.

Shield Updates

I know some of you love using shields. So, I've done a couple things. Firstly, I have added some new higher powered shields at Thermoden's Shield Warehouse. Secondly, a new location at Thermoden now allows you to unlock the ability to use a shield in your primary weapon slot instead of a weapon.

I've laid all this out  on the equipment page as simple as possible, and I think you'll like the depth this adds to our equipment.

I've started this thread for feedback and questions.

See you next week for part 2!


Friday, 1 January 2016

Happy New Year

Happy New Year!

2015 Roundup

As we head into 2016, lets first take a look back at the biggest new stuff we got in 2015.

  • Gorgeous homepage layout was brought in game, RoB-Lite got a facelift
  • New quick links that went across top of page for better position and customisation
  • Activity feed and top players today page
  • New equipment page layout which came with being able to equip collectibles, and a new equipment type: rage stones
  • Market and Auctions merged into the Auction Market
  • Continuing improvements to the Coven Conflict (which will continue in 2016)
  • Coven achievements
  • New ultimate coven power relic
  • NPC bosses and new NPC features
  • FINISH THEM feature to PvP battles added
  • The ability to earn WP Lite to turn into WP
  • The start of a series of awesome contest: Blood Thirst
  • Brand new SSD server
  • RAHP (on inactive) made permanent
  • The huge project: Reign Of Blood Mobile

Top Of Year 2016

2016 is just getting started, but for the first time ever, we're going to have a tally of PvP wins, PvP Blood, PvP coven exp, and an attendance record (via turn wheel spins) and two hidden stats throughout the whole year. This tally will be listed on the 'Current Top Players' page.  The top players of each category at the end of the year will win some juicy prizes! Celebrate for the long haul.

Free Midweek Madness

To start off the new year with a bang, we're going to have a free MIDWEEK MADNESS. Starting on Tuesday 5th for a whole 48 hours, everyone will get double PvP blood, coven exp & turns.

A big thank you to you all for 2015, here's to 2016.

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