Saturday, 29 November 2014

Coven Conflict v2 Phase 1

Coven Conflict Status

Last month I started a discussion in the forum about where people are in their views of the current coven conflict system. Now the database clean up it at a good level, I can move my focus to getting this done. It will be done in 5 phases, of which I will describe in more detail below.

Phase 1 Complete

Phase 1 is the Coven Power Relic. Although this might be tweaked again at a later date depending the rewards for the newer systems, I've made some changes to it based of general feedback over the last few months.

New Relics

There are now 3 coven power relics, instead of just 1 as before. They include:

Coven Boost Relic   +10% PvP coven exp
Blood Boost Relic   +10% PvP blood
Turn Boost Relic   Small chance to have a turn replenished after a battle

To go with this update, the whole coven power relic page has been given a whole new look. And, to help stop some reported abuse of the relic, a few further changes have been made. The first and second part of the code are now unique to each coven, so only your coven can hunt and find the code. Using your covens code in other covens entry will not work. The ability to choose a player to hold the code has also been removed, its now completely random. To keep the relic flowing more, I've decided that a coven can only hold one relic at a time. So you will see 3 different covens occupying the 3 different relics at all times. The FAQ (which is linked to on the page) has been updated with all the new information.

The Phases

Here is a general overview of the phases that will complete the new coven conflict system.

Phase 1 - Coven Power Relic updated with new relics
Phase 2 - War Of Covens update with an all out war one day a week
Phase 3 - Part 1 of the new coven battle system, raids.
Phase 4 - Part 2 of the new coven battle system, skirmishes.
Phase 5 - Part 3 of the new coven battle system, invasion.

I hope you Americans had a good thanksgiving. The Black Friday special pack will remain on until Thursday the 1st December, so get your packs in before then!

Enjoy the weekend,

Monday, 24 November 2014

Cleanup Status

The Never-ending Story

Thank you again for all your patience as I cleaned up the database a little. There have definitely been some page load time improvement, which is great to see. But the job is never finished. Although it will no longer be my focus, I will continue to go through and optimise where I can over time, but the bulk of it is now complete. Throughout my journey I come across some things and some stats that I'd like to share.

Blasts From The Past

I found the image above that I used to use in the very early days, it sure brings back some memories. I made a variable called "dragon", which ended up never getting used, I have no idea what I planned for that, but it was ultimately dropped. There was an old option to change the font type of the game, but never fully released.

Some interesting stats for you: 2.3million comments have been sent. Just under 20million blood letters have been sent since the new thread system in 2010. And a total of 1,235,185,038 blood has been paid out in Spring Valley alone. I can't believe how popular Reign Of Blood has become over the years. And finally, $68,156,350 has been spent on daggers.

What I did

As you probably know, things get bloated after a while. And as RoB is over 8 years old now, there is a bit of bloat in the database. No different than computers going slow after a while. It was important that I spend some time going through and streamlining the database as much as I can. Here is a list of what was done over the last few weeks.

  • Went through all database tables and removed the ones no longer in use
  • Went through and made sure all tables were indexed correctly and efficiently 
  • Transferred all quests & achievements onto their own table
  • Updated all the achievements list onto the new "click to claim" system, and unlocked all the unknown achievements on list 8
  • Transfered profile data & notepad data onto the secondary player table
  • Transferred voting site data onto its own table
  • Added more data to be automatically deleted


In a clean up, some things get removed. Here is the list of the things removed:

  • All story quests have been removed
  • Angeline the VIP quest removed
  • Fark The Supporter quest removed
  • Xander The Warrior quest removed
  • Removed the need to find a bar bass to access the bar

The Road Ahead

This month, meaning from now, I'll be working on updating the coven battle systems. I know many of you are eager for me to get this going, and it will be my next priority.

Next month will be the continue focus on the coven battles, as well as updating a couple newer features, setting up the xmas event, and an extra little surprise.

In the new year, the focus will be begin on story. I will be putting together a writing team, of which I know plenty are still interested, to re-do and reboot the Dead City story quests and other features.

I look forward to our future. Enjoy the week.

Friday, 14 November 2014

Double Weekend

Double Weekend

As I'm going through the final stages of the database streamlining, which will get its own blog post with the list of what I've been doing on it over the last month, as well as other tidbits, I thought i'd give you all some free double pleasure this weekend.

Starting Saturday 15th November 00:01 until Sunday 23:59 enjoy:

Double Blood
Double Coven Exp
Double Minion Exp

Have a great weekend,

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