So i've been working on this idea for a few months now and it's finally realised. Even though this bug has taken most my energy, I've powered through and I introduce the new weapon system...
Reasons for this new system:
- The current weapon prices are so cheap now, I haven't increased them in a long time which means you could pretty much sell 1 plasma and get the best equipment, that had to change.
- I wanted to add a bit of spice to battles, if you know you kill someone, things might be a little different now.
- To get some of nearly $16,000,000,000 (billion) out the game. Saying that, for the player base it's not a lot... compared to other games where their economy is through the roof with hundreds of trillions laying around.
So you're wondering, what exactly has been changed? Here goes...
New Weapons and Armour
A brand new set of weapons and armour is now located in the new Equipment Shop at the Dead City.
Critical & Block %
To add extra spice into the battles and the new equipment, block and critical hits are now in motion! So how does that work? All of the new weapon and armour comes with a base 1% critical (or block% if its armour). Which means you can expect 1 in every 100 hits to be a critical. The same with block.
What is Critical and Block?
When you get a CRITICAL hit you double your attack for that hit. If the opponent BLOCKS you only do half the damage for that hit. Pretty simple eh? (If your hit is critical, and they block it, simply cancels each other out).
Okay so we all now know that weapons and armour come with the 1% base, how do we increase it? That's where 'Blood Rubies' come in. Blood rubies can be bought from the Blood Ruby store at the Dead City. Now this is where it gets expensive... Each weapon (and armour) and 3 available slots. 3 slots where you can put 1 Ruby into each. Each Ruby has its own stats and adds to your critical or block % in battle.
Is it rank based?
What i wanted to do was with the new weapons is set a rank cap on each one, that was very disliked. So I took that feedback in and came up with a solution that would satisfy everyone. The new weapons and armour are NOT ranked based (as they have always been) BUT the Blood Rubies ARE rank based.
HAHA I'll just get a high rank to fuse the weapon and send it to me!
No. When a Blood Ruby is fused into a weapon (or armour) that weapon (or armour) THEN becomes rank based. So you will not be able to equip that certain weapon if it has a ruby rank requirement is higher than your rank. It is possible to remove rubies from equipment (at a price) and once the ruby is removed you can use that weapon again.
What about the current weapons?
Had long thinks about how I can not piss everyone off and still make the new weapons more valuable. Your current weapons are still usable, they will be not be deleted and you will not be forced to sell them, but the old weapons will NOT be able to be upgraded with Rubies to have any critical or block %. This does not apply to the current VIP weapons and the achievement weapons, they have been upgraded so they are slot-able. It's down to your expense to dispose of the current weapons and upgrade to the new if you wish. I hope that makes sense.
Rubies can be added to equipment, taken from equipment and sold on the market. They cannot be donated to covens although you can donate equipment to a coven (and trade it over the market) and the rubies will belong to the coven (in the weapon) until its sent to someone else and they become the ruby owners. You cannot sell your weapon at the reselling store if you have any rubies attached to it. I am now going to spend time upgrading all the pages with equipment information and added Ruby info too (aswell as unlocking all the trade options). Oh, and the equipment page has been redesigned too. VIPs still get 20% off the equipment, there is no VIP discount on the Rubies yet.
I hope you like it, It will bring unpredictable good changes to the economy, it will give people something to save for. I'm exciting to see how this works out, I hope you are too.
Over the next few days i will be making small changes to the layout etc depending on the feedback and any small bugs that crop up.
Ladies and Gentlemen, the new weapon system!
BUGS - If you find any bugs with this system please send me DarkAsh(1) and blood letter and you will be rewarded plasma.
I will reply to any questions i see here in red.- When you donate equipment to the coven the coven has no access to the ruby. If you donate a weapon with a ruby in, then it will appear on the coven armoury as a weapon with a ruby in. When it is GIVEN OR LOANED the ruby remains in tact with the weapon and to be used with whoever is given or lent it. If someone LENDS you a weapon from a coven with a ruby in it, they will not be able to sell the weapon nor take the rubies out, though if the weapon is GIVEN then they are able to take the rubies out and sell them.
- Edit, you can now sell your weapons if they have rubies in, you don't get anything from the rubies but a warning message comes up.
- Rubies have no affect on coven stats.
- There is no advantage or disadvantage to the slot you chose to put the ruby in.
Current VIP/Achievements weapon update:
- (Achievement weapons) The 325s comes with a 1% base, and the 350s come with a 2% base.
- The current +250s VIP equipment owners get a free upgrade to +280 and 2% base critical. (I think this is a fair compromise to the feedback)
The new VIP equipment pack is now available from the BUY VIP page!
These weapons are expensive to give you something to SAVE FOR. You can get the old top weapons no problem. The best weapons aren't meant to be easily affordable... That's the entire idea behind them. You wouldn't play an xbox game and instantly be given the best stuff on the first level, would you?... That would be boring. It gives you something to work for, something to try and achieve... A reason to play the game.
Also, as for the achievement to buy a weapon, the weapon has been changed to one of the ones in the new equipment shop.