Thursday, 17 April 2014

Easter Event

If you missed the Vadenhill updates made a couple days ago, you can get up to date on those updates by clicking here to view the post. Good stuff!

Easter Event 2014

It's the time of year again when you fill your mouth with chocolate and dream of vampire bunnies. This years Easter event will be delicious.

Golden Eggs
There are 3 big ass golden eggs that costs gold coins to help yourself to. You can help yourself to them as many times as you like, as long as you have the gold coins to pay.

Easter Quests
There are 3 random daily quests that you can complete to earn gold coins.  They change each day, so be prepared for all sorts of different quests to pop up.

Vampire Bunny
There is an absolutely delicious vampire bunny at Dead City. Be careful though, you don't want the thing taking a bite out of you. That would be counter productive.

There's of course an even more delicious VIP & Plasma special available throughout this event.

The event will last a week, so it will end next Thursday evening.


Monday, 14 April 2014

New Vadenhill

Vadenhill Updates

At the end of last month, I made a pretty huge update to the much loved Spring Valley. To go along with that, I have also made a few updates to Vadenhill too.

New updates & changes made to Vadenhill:
  • New background image for harvested human, and new red X for an empty slot
  • A general new upgraded look. Removed drop down menu and replaced with links
  • New top section, similar to Spring Valley, with information and portal/help links
  • Everyone can now hold up to 40 humans, up from the 25 before. VIP members can hold up to 60, VIP+ can hold up to 100.
  • Removed the human no longer being ripe outcome
  • Increased the juiciness amounts (before, 10 for everyone, up to 12 for VIP, up 15 for VIP+) to between 10 and 11 for everyone, between 10 and 13 for VIP, and between 10 and 16 for VIP+
  • Hourly feeds must be redeemed (anti-cheat measure). Payouts the same as before
  • Reduced the chance of a failed harvest by 25%
  • New dispose option which incorporates killing and donating to coven
  • Donating to coven now yields twice as much experience for the coven
  • Vadenhill help guide updated and made more clear
  • Serum found in Spring Valley can be used on your harvested humans

Coven Conflict Updates

Over the last couple months, covens have been playing around with the new Coven Conflict System, which includes Coven Battles and the War Of Covens. After watching people use it and reading the feedback, here are the changes made to the coven battles starting tonight.

- New base exp for winning a battle is 20% of your coven exp bar
- If your attacking battle experience is more than their defending experience you get +20%
- If target coven is higher than half of your coven level you get +20%
- Bonus exp based on target level. Extra % from the value of target level / 20

Fulfilling all of the above gives you +100% (+more based on the target coven level) of your coven exp bar for the battle.

The coven ranking page, and the top covens page all now show the new battle system stats.

New Help Pages

Tizzie and I have been spending some time redoing the help files.  It now live, and has a new general help page layout to go with it. If there is anything missing or incorrect, feel free to blood letter Tizzie so we can get it added as quickly as possible.


Thursday, 3 April 2014

Double Blood Weekend

It is lovely to have internet again. Didn't know what to do with myself. Let's move on...

Double Blood Weekend

Until Sunday the 6th evening you can all enjoy double PvP blood on me. Aren't I kind?

Little Things

  • Increased the Trik's stamina potions cap (normal & XL) by 1 a day
  • Coven news ID search added
  • If you have coven conflict notifications off, you don't see the red boxes anymore
  • A new tool for ACT
  • Healing potions bought new variable created
  • UG2 "Ultimate Search" quest glitch fixed
  • New misc stats including: Current win streak, WP spent, Greenwood QP total, plasma spent, blood hour wins & total daggers thrown.

Oh, and the jail free ticket and minions were april fool pranks. Thanks for making that fun ;) Some more tweaking the coven conflict system come next week.

Have a great weekend,

Friday, 28 March 2014

Revisited: Spring Valley [Updated]

Reading the title of this post, I can only imagine the different reactions that are going off in people's minds. But yes, the much loved Spring Valley is finally getting a makeover.  The general censuses of Spring Valley, is that the blood pay is pretty good, but people just hate how often those pesky humans with their plasma launches get a shot in before you can open your mouth and say "hold on there matey". I have spent some time making it less painful.

Spring Valley Stats

For those of you who love stats as I do, here's a few about Spring Valley to date. There are some things I keep stats of and log, but I always forget to go look them up. So I was surprised to see the stats of Spring Valley. For the amount of dislike it gets, people sure do use it a lot.

Total hunts: 20,528,441
Total blood payout: 987,093,112 blood

Spring Valley Updates

The changes that have been made to Spring Valley today are as follows.

  • New House Images - I have decided to keep the old ones, but there are also new house images thrown into the mix.
  • More Houses - Before there was 2 rows of houses, with a cathedral at the end. Now it goes a little deeper, with more houses after the cathedral, and something else at the end of those.
  • Cathedral - The cathedral now has a permanent bloody use.
  • New Way To Browse - Before you were given a list of all the houses. Now I've made it so it feels more like you're walking through Spring Valley, where you can pick off houses as you pass them by. 
  • Quick Options - You can still click on the houses to enter them as before, but I've also added a quick drop down menu when outside the house, to make your hunting faster.
  • Customisable Default - With the quick option above, there is a settings page on Spring Valley which allows you to set the default of which action to take while outside the house.
  • 2 New Hunt Options - Before you had sneak in, walk in, and run in. Now there are 2 more.
  • More Stamina - You gain Stamina the same way as before, being located in Spring Valley whilst alive. But the potion shop has been updated, and they pay out more with each purchase. A shortcut to use your Spring Valley Trik's potions is also available there.
  • Pesky Humans - Reduced chance of getting caught by 25% 35%.
  • Empty? - Reduced change of finding an empty house by 25% 35%.
  • Multiple Stamina - To make Spring Valley slightly less time consuming for those who want it to be, there is now a 2x option. Which uses twice the stamina, for x1.8 of the reward. There is also a VIP option for x3, and a VIP+ option for x4. Full information and payouts are explained on the Spring Valley's Help/Guide page.
  • Speed? - It now tells you how much speed you need to have to hunt certain houses.
  • Layout - The overall layout has been updated and improved quite a bit.


I have made a couple more tweaks included with the above after 18 hours of watching people play Spring Valley. Here they are:

  • Fixed a bug that wasn't applying the the 25% less chance getting caught and finding empty houses. And reduced it a little further again.
  • Shortcut at the bottom to get back quickly to house #1.
  • Information and services section now appears when you're dead.
  • Hunting skill now multiples with the stamina multiplier.
  • Shortcut link to VIP heal when you're dead.
  • Your stats section added to top hunters page & formatted the page better.
  • Fixed a few typos.

Thanks for all the feedback so far, keep it coming.

Please report any bugs in the forum or in a BL to me.


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