Sunday, 19 March 2017

Revisited: Coven Raids

Coven Conflict

So far this month we've made some tweaks the Coven Wars and introduced Coven Brawls. Next, we're going to look at Coven Raids.

War & Brawl Tweaks

As we have had our first week of the new wars and brawls, I've made a few more adjustments.

  • Wars - 5k minimum war score required to earn rewards
  • Brawls - Adjusted some of the brawl exp payouts
  • Brawls - Other coven member bonus is now any coven member bonus

Coven Raids

Raids have been loved and hated depending on whether your coven can dominate in the format. Today, I concede and make some radical changes to Raids, but still keeping with the spirit in which they began. Raids were designed to be an attacking based conflict system lasting no more than an hour or two, for the purpose of stealing goodies from other covens.  

But in a quest help newer and smaller covens, the Coven Brawl was a system putting all covens equal, and now the Raids will be much quicker allowing anyone to compete, leaving Skirmishes and Invasions somewhat to the big boys. Raids will be faster and hopefully a lot more fun and competitive with these new changes.

Raid Exp requirement is reduced to 66% of all available targets. Targets are active players in both covens. So if your coven has 42 actives, and they have 22 active, the total targets is 64, meaning the raid exp required is 43 (1 raid exp per kill). Whichever coven, the attacker of defender, hits 43 raid exp first, automatically wins the raid. At the end of the hour, if either side does not hit the amount needed, the raid fails. If you defend a raid, you're rewarded more handsomely with coven exp.

This new raid system will start on Monday 20th March. Click here to view the forum thread.


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