Friday, 25 June 2010
A big thank you to everyone taking part in the beta testing. I now announce version 1.1 with some radical changes. I'm confident this will please more of you.
We've taken the key issues people had and worked to compromise them. The main problem that was being faced is that smaller covens have an "advantage" over bigger covens because they'd have more targets, in theory is correct, but the system we built would actually not make people want to do that. So we've enhanced the penalty and also added a Score Tax (see explanation below)
Our goal is to create fun and competitive battles...
2010-06-23 19:55:54 - House of the Fallen Raven (36915) VS Faith of the Fallen (34493) - Winner: House of the Fallen Raven
Perfect example. That's exactly how we want every war to be. Within 1 or 2 tier battles that are fun close & exciting. If you have a coven of 20 going against a coven with 1000, the 1000 coven wouldn't have much chance... BUT with the amount of exp that gets taxed, it wouldn't be worth doing, people seem to ignore that fact. You'd get the people saying "We killed the top coven haha" then would probably avoid doing it again because they'll get so much more exp fighting in similar tiers. This whole small vs big advantage is a fact in almost every game. Take Call Of Duty: Modern Warfare 2, always has connection problems so sometimes your team of 6 is only again a team of 2 or 3. They have the advantage because there are more of us to kill, it's the same here, except here you can lose up to 95% of the exp you would have got if you attacked someone your own tier and lose 0%.
An interesting yet relevant quote for Spot, "These covens are all so different it's almost impossible to come up with figures that suit everyone". Please keep this in mind with what we've come up with.
We've spent hours and hours discussing and coming up with new ideas which help make it MORE fair. It's impossible to create a complete compromise. Our goal is make it so unattractive to attack covens way out of your league.
You can now declare a war in the next 24 hours, after that you will not be able to declare another war until this beta run is over. The wars will last 48 hours this time.
Here are the changes to V1.1
# New war exp system that works off coven exp rather than blood
# You can only surrender in the first 24 hours
# Buy extra white flags. (Cost = level x $20,000).
# Only receive 1 white flag a month, with the possibility of buying 2 more
# Surrendering you only lose 2.5% of your max coven exp (instead of the current 5% when surrender [10% if you lose the war])
# Covens have to be 1 week old before they can participate in wars
# Tier 1 can only attack Tier 1
# You can only attack tiers +/- 5 tiers away from you
# 7 day lockout to return a coven you have been kicked from or left (Only locks you out of the coven you quit/were kicked from, you are free to join a different coven)
# every 6 hours the winning/losing sign is updated on the coven page (after the first 24 hours when you can no longer surrender)
# You can now hide the red war box on the home tab, but be aware you'll have to regularly check your coven page to see if you're in a war.
# 24 hour protection. When a coven war declared on you ends, you have a 24 hour protection period before you can be attacked again.
# Players under 7 days old battles do not add to their covens war exp totals
# Tier 1 covens are protected from Tier 2 +
Now onto the next bit, in order to create competitive battles we've come up with a war exp system.
In version 1.0 the war exp was made up from the blood you got from battle, this is no longer the case. It's now worked out based on coven exp.
War exp = coven exp x (100-tax)
We have put in a score tax system based on coven tiers. If you attack a coven which has more members than your own coven, the exp you gain from the individual battles will be taxed and you won't get the full amount of exp added onto the final score. This is to balance out smaller covens having an advantage over bigger covens simply because they have less people to attack. The further above your tier they are, the more you are taxed. This only applies if you attack a coven of a higher tier than you.
Here's the breakdown for curious people:
# 0 tier difference = 0 tax
# 1 tier difference = 5 tax
# 2 tier difference = 14 tax
# 3 tier difference = 25 tax
# 4 tier difference = 37 tax
# 5 tier difference = 50 tax
# 6 tier difference = 90 tax
# 7 tier difference = 95 tax
# 8+ tier difference = 100 tax
So for example, if you're in a tier 1 coven attacking a tier 5 coven & attacking a level 50 vampires (coven exp=enemy rank).
War exp = coven exp x (100-tax)
War exp = 50 x (100-37) = 3150
If you attack the same person but they're in the same tier coven as you
War exp = coven exp x (100-tax)
War exp = 50 x (100-0) = 5000
This means more work is needed to get war exp by attacking a higher tiered coven. There a 5 tier cap, but for example, they get more members or kick members out and they drop +/- 6 tiers away... they'd get 100% tax because they've gone out of reach (meant they'd get 0 war exp against you).
We've also added more tiers!
Tier 1: 1-10 members
Tier 2: 11-25 members
Tier 3: 26-50 members
Tier 4: 51-75 members
Tier 5: 76-100 members
Tier 6: 101-150 members
Tier 7: 151-250 members
Tier 8: 251-500members
Tier 9: 501-750 members
Tier 10: 751-1000 members
Tier 11: 1001-1500 members
Tier 12: 1501-2500 members
Tier 13: 2500+ members
This is for the upgrades of version 1.1 - Go declare some wars so we can anaylse the results further and make any other changes and tweaks to the formulas. I think we've done good this round. These changes are to support the game going forward, active covens benefit from this. If you have inactive vampires in your coven which you think may cause a disadvantage in these wars, you may want to remove them if you care about your outcome in the wars. Over time the covens will evolve to fit this new way of life, so if it seems "unfair" now, it'll even out over time.
Again, please click here for the forum thread made about this update to give us more feedback & report any bugs.
The world cup special lasts for another week, so get some cheap plasma whilst you can!
Posted by DarkAsh at 21:38:00
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